The US online gaming market is anticipated to grow at a CAGR of 8.1% during the forecast period. The growth of the market is attributed to the high spending on online gaming owing to the high disposable income. Additionally, the trend of live streaming is driving the popularity of online gaming across the country. Furthermore, the increasing esports events across the country such as League of Legends Championship Series, Overwatch League and Call of Duty League, and many more will aid in the expansion of the market during the forecast period.
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The US online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action games, racing games, simulation games, strategy games, sports games, and other games. Action games and sports games are expected to hold a major market share in the country. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services.
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The market study of the US online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts to bring more authenticity to the reports
US Online Gaming Market – Segmentation
by Game Type
Role-Playing Game (MMORPG & MMOG)
Action & Adventure Games
Racing Games
Simulation Games
Strategy Games
Sports Games
Other Games (Card Games)
by Device Type
Console
Computer
Mobile Devices
Others
by Revenue Model
Free Gaming Services
Paid Gaming Services
Company Profiles
Activision Blizzard, Inc.
Amazon.com Inc. (Luna)
Apple Inc.
Bandai Namco Entertainment Inc.
Electronic Arts Inc.
Epic Games, Inc.
Microsoft Corp. (Xbox Game Studios)
Nintendo Co. Ltd.
Gameloft SE
GungHo Online Entertainment Inc.
Rockstar Games, Inc.
Square Enix Co., Ltd.
Sony Interactive Entertainment Inc.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Wargaming Group Ltd.
Warner Bros. Entertainment Inc.
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