The In-Flight Entertainment And Connectivity Global Market Report 2021-31 by The Business Research Company describes and explains the global in-flight entertainment and connectivity market and covers 2016 to 2021, termed the historic period, and 2022 to 2026, termed the forecast period, along with further forecasts for the period 2026-2031. The report evaluates the market across each region and for the major economies within each region.
The In-Flight Entertainment And Connectivity Global Market Report 2022 covers in-flight entertainment and connectivity market drivers, in-flight entertainment and connectivity market trends, in-flight entertainment and connectivity market segments, in-flight entertainment and connectivity market growth rate, in-flight entertainment and connectivity market major players, and in-flight entertainment and connectivity market size.
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The in-flight entertainment and connectivity market report provides in-depth analysis of the impact of COVID-19 on the global in-flight entertainment and connectivity industry along with revised market numbers due to the effects of the coronavirus and the expected in-flight entertainment and connectivity market growth numbers for 2022-2031.
The global in-flight connectivity and entertainment market size is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The global in-flight entertainment market share is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.
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In-Flight Entertainment And Connectivity Global Market Report 2022 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.
TBRC’s report covers the in-flight entertainment and connectivity market segments-
1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-to-Ground
3) By End-User: OEM, Aftermarket
Table Of Contents
1. Executive Summary
2. In-Flight Entertainment and Connectivity Market Characteristics
3. In-Flight Entertainment and Connectivity Market Trends And Strategies
4. Impact Of COVID-19 On In-Flight Entertainment and Connectivity
5. In-Flight Entertainment and Connectivity Market Size And Growth
...
27. In-Flight Entertainment and Connectivity Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The In-Flight Entertainment and Connectivity Market
29. In-Flight Entertainment and Connectivity Market Future Outlook and Potential Analysis
30. Appendix
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