E-Sports Market Trends, Insights And Forecast To 2032


Posted December 5, 2023 by Bhuvantbrc

Global e-sports market size is expected at $2.98 Bn by 2027 at a growth rate of 16.2%.
 
The E-Sports Global Market Report 2023 by The Business Research Company, provides e-sports market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.

Learn More On The E-Sports Market:

https://www.thebusinessresearchcompany.com/report/e-sports-global-market-report

According to The Business Research Company’s E-Sports Global Market Report 2023, the market size is expected to grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the e-sports is expected to grow from $2.98 billion in 2027 at a CAGR of 16.2%.

The rising demand for video games and increasing awareness of E-sports contribute to the growth of the E-sports market. As technology is expanding so video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment.

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https://www.thebusinessresearchcompany.com/sample_request?id=3079&type=smp

The e-sports market is segmented:

1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports

2) By Platform: PC, Console, Mobile, Other Platforms

3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights

E-sports companies are investing in innovative new E-sports platforms for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2022, in India, LoCo., a live-streaming platform, launched Loco Legends, which is the first non-fungible token platform for esport. Also, for instance, in 2020, E-sports One, a USA-based E-sports data, and analytics company launched a new fantasy sports platform that is an all-in-one fantasy E-sports platform, that utilized a proprietary player performance database and computer vision to create real-time predictive data. Also, for instance, in 2022, Digital Virgo, a France-based specialist in mobile payment with Etisalat Misr, and the Egyptian Telecom company launched a full-service E-sports platform for delivering top-tier educational and entertaining content in Egypt.

The e-sports market report table of contents includes:

Executive Summary
Esports Market Characteristics
Esports Market Trends And Strategies
Esports Market – Macro Economic Scenario
Esports Market Size And Growth
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Africa Esports Market
Esports Market Competitive Landscape And Company Profiles
Key Mergers And Acquisitions In The Esports Market
Esports Market Future Outlook and Potential Analysis
Appendix
Top 5 Major Key Players Are:

Modern Times Group MTG AB
Activision Blizzard Inc
Gfinity
PLC
Turner Broadcasting System
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Issued By The Business research company
Country United States
Categories Business
Tags esports market size , esports market outlook
Last Updated December 5, 2023