The Digital PC Games Global Market Report 2021-31 by The Business Research Company describes and explains the global digital PC games market and covers 2016 to 2021, termed the historic period, and 2022 to 2026, termed the forecast period, along with further forecasts for the period 2026-2031. The report evaluates the market across each region and for the major economies within each region.
The Digital PC Games Global Market Report 2022 covers digital PC games market drivers, digital PC games market trends, digital PC games market segments, digital PC games market growth rate, digital PC games market major players, and digital PC games market size.
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The digital PC games market report provides in-depth analysis of the impact of COVID-19 on the global digital PC games industry along with revised market numbers due to the effects of the coronavirus and the expected digital PC games market growth numbers for 2022-2031.
The global digital PC games market size is expected to grow from $9.19 billion in 2021 to $10.80 billion in 2022 at a compound annual growth rate (CAGR) of 17.5%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The digital PC game market share is expected to reach $19.33 billion in 2026 at a CAGR of 15.7%.
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Digital PC Games Global Market Report 2022 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.
TBRC’s report covers the digital PC games market segments-
1) By Offering: Software, Hardware, Services
2) By Deployment: Cloud, On-Premises
3) By End-User: Banking, Financial Services, and Insurance (BFSI), IT and Telecommunications, Government, Healthcare and Life Sciences, Education, Retail, Real Estate, Others
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