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What is the Size of Global Cloud Gaming Industry?
Global Cloud Gaming market is growing at a CAGR of ~% in 2017-2022 and is expected to reach ~USD Bn by 2028F.
The Cloud Gaming Market is largely driven rising internet penetration, access to strong smartphones and impact of Covid-19.
According to GSMA 2019, there were 5.2 billion smartphone connections globally and by 2025 smartphone usage is expected to reach around 80%. Due to this gaming developers are developing more mobile-based games. So that they can earn more revenue from people adopting the usage of smartphones.
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Poor internet connectivity within some countries acts as a major barrier for the cloud gaming market as it requires high-speed internet with proper bandwidth and setting up such a connection might be expensive. So, lag in gaming or proper responsiveness of the game while playing might be an issue.
The pandemic of COVID-19 has substantially accelerated the use of cloud gaming devices and services as due to lockdown restrictions people were mostly locked in their places and cloud gaming did not require any additional hardware and can be played almost on any device turning it into their pass times during lockdown.
Global Cloud Gaming Market by Offering
The Global Cloud Gaming Market is segmented by Offering into Infrastructure and Gaming Platform Services.
In the Global Cloud gaming market, the Gaming Platform Services segment is the fastest growing during the forecast period.
Gaming Platform Services reduce the limitations based on graphics performance, storage requirements, and processing power and provide an amazing gaming experience.
With the help of Gaming Platform Services gamers don’t have to wait for downloading and installation of the game which provides an added advantage. In 2022, Meta launched the game development platform Crayta to Facebook Gaming’s cloud streaming service that lets one build and play games with friends in real time.
Global Cloud Gaming Market by Device Type
The Global Cloud Gaming Market is segmented by Device Type into Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs and Head-Mounted Displays.
Tablets, PC & Laptops segment holds the largest market share in 2021
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Early acquisition of Tablets, PC & Laptops led to the development of innovative games as gamers were already using PC & tablets from before so it has already captured the market and these devices are expected to still capture the largest market share because devices are constantly updating their configuration for better performance.
In June 2022, Microsoft launched Xbox Cloud Gaming in New Zealand and Argentina. Ultimate subscribers of XBOX Game Pass can stream more than 100 games to phones, tablets, PCs, and Samsung TVs.
Global Cloud Gaming Market by Solution
The Global Cloud Gaming Market is segmented by Solution into Video Streaming and File Streaming.
The File Streaming Solution segment of the Global Cloud Gaming Market is expected to have the largest market share during the forecast period
This technology allows players to have access to the game after downloading a small number of files to their devices. It allows game developers to decrease the cost of media production and send patches to gamers.
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By Offering
Infrastructure
Gaming Platform Services
By Device Type
Smartphones
Tablets
Gaming Consoles
PCs & Laptops
Smart TVs
Head-Mounted Displays
By Solution
Video Streaming
File Streaming
By End User Segment
Casual Gamers
Avid Gamers
Hardcore Gamers
By Geography
NORTH AMERICA (USA, Canada, Mexico)
LAMEA (Latin America, Middle East, Africa)
EUROPE (UK, France, Germany, Italy, Spain, Rest of Europe)
ASIA-PACIFIC (China, India, South Korea, Australia, Indonesia, Japan, Rest of Asia Pacific)
For more insights on the market intelligence, refer to below link: -
https://www.kenresearch.com/business-research/global-cloud-gaming-market-size-segments-outlook-2028/