Shooter game is expected to remain the largest segment in the global video game market


Posted July 15, 2022 by Lucintel

Shooter game is expected to remain the largest segment in the global video game market
 
An exciting new study from the team of Lucintel found that video game market is expected to reach $215.1 billion by 2027 with a CAGR of 7%. There are significant money making opportunities available in this market and companies planning to enter this market need to differentiate in order to maximize their return on investment.
Download Brochure of this report by clicking on https://www.lucintel.com/video-game-industry.aspx
The video game market is segmented based on device type, genre type, platform type, gamer type, age group, and region. In this market, shooter game is expected to remain the largest gamer type, and smartphone segment is expected to remain the largest device type. Players can benefit from the available opportunities like significant improvement of broadband Internet in this region. Growing internet has enabled a steady rise in the online video game market, as it allow gamers to experience this well liked category of games with a high-speed internet connection.
Development of augmented reality (AR) and virtual reality (VR) products such as head mounted displays (HMD) and head-up displays (HUD) and development of game based learning for academics and skill development are emerging trends having impact on dynamics of the industry.
Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, Bandai Namco are some of the major players profiled in this 202 page report.
Request Sample Pages by clicking on https://www.lucintel.com/video-game-industry.aspx
Some of the Key Questions answered in this exclusive report are:
Q.1 What are some of the most promising, high-growth opportunities for the video game market by device type (smartphone, tablet, PC, console, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type(extreme and casual), by age group(age 10-20, age 21-35, age 36-50, age 51-65) and by region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 What are the business risks and threats to the video game market?
Q.4 What are some changing demands of customers in the video game market?
Q.5 What are the new developments in the video game market? Which companies are leading these developments?
Q.6 What strategic initiatives are being implemented by key players for business growth?
Q.7 What are some of the competitive products and processes in this video game area and how big of a threat do they pose for loss of market share via product substitution?
Q.8 What M&A activity has occurred in the last 5 years in this video game market?
This unique report from Lucintel will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link [email protected]
About Lucintel
Lucintel, the premier global management consulting and market research firm, creates winning strategies for growth. It offers market assessments, competitive analysis, opportunity analysis, growth consulting, M&A, and due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com
-- END ---
Share Facebook Twitter
Print Friendly and PDF DisclaimerReport Abuse
Contact Email [email protected]
Issued By Lucintel
Country United States
Categories Business
Last Updated July 15, 2022