Global online entertainment is estimated to record a substantial CAGR of 15.7% during the forecast period (2020-2026). Online entertainment refers to entertainment over the internet through smart devices such as smartphones, smart TVs, laptops, and tablets. Proliferation in the adoption of smartphones and affordability of the internet has led to an increase in online traffic, which is anticipated to fuel the demand for online entertainment content in the form of videos, audios, games, web radio, and e-books.
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A rise in disposable income and an increase in expenditure on entertainment boost the growth of the global online entertainment market. Furthermore, technological advancements in smart devices such as the increase in the size of smartphones, the introduction of smart TVs attract a large base of customers, thereby propelling the growth of the online entertainment market, globally. Wide touchscreen, HD displays, and strong internet connectivity have enhanced the visual experience, which has notably contributed toward the growth of the global market.
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An increase in alternative means of entertainment for traditional TVs is expected to offer remunerative opportunities for the expansion of the global online entertainment market during the forecast period. Furthermore, multi-device delivery and surge in demand for digital advertisement provide supportive ground for the growth of the online entertainment market. However, cyber threats, cloud unpreparedness, and poor connectivity in rural areas hinder the growth of the online entertainment market.
Market Coverage
The market number available for – 2019-2026
Base year- 2019
Forecast period- 2020-2026
Segment Covered- by Device and Platform
Regions Covered- North America, Europe, Asia-Pacific, Rest of the World
Competitive Landscape- Amazon Prime Video (Amazon.com), Fox Broadcasting Company, Netflix Inc., The Walt Disney Company, and ViacomCBS Inc.
Global Online Entertainment Market Report Segment
By Device
Laptops/Desktops/Tablets
Smart TVs/Monitors/Projectors
Smartphones
Virtual Reality
Others
By Platform
Audio Streaming
Video Streaming
Gaming
Internet Radio
Global Online Entertainment Market – Segment by Region
North America
United States
Canada
Europe
UK
Germany
Italy
Spain
France
Rest of Europe
Asia-Pacific
China
India
Japan
Rest of Asia-Pacific
Rest of the World
Middle East & Africa
Latin America
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