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The Spectator Sports Global Market Report 2022-31 by The Business Research Company describes and explains the global spectator sports market and covers 2016 to 2021, termed the historic period, and 2022 to 2026, termed the forecast period, along with further forecasts for the period 2026-2031. The report evaluates the market across each region and for the major economies within each region.
The Spectator Sports Global Market Opportunities And Strategies Report covers spectator sports market drivers, spectator sports market trends, spectator sports market segments, spectator sports market growth rate, spectator sports market major players, spectator sports market size and a special focus on identifying the trends, opportunities, and strategies that can lead to success.
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The Spectator Sports Global Market Opportunities And Strategies Report is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies in detail. O&S reports are available off the shelf and can be delivered to clients on the day of purchase. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.
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A key spectator sports market trend:
Sports organizers are implementing virtual reality (VR) technology to improve the spectators’ experience in sporting events. Virtual reality generates images, sounds and other sensations that simulate a physical presence in an imaginary environment. Clubs and teams are experimenting with simulated and 360-degree environments to enhance the match viewing experience of the spectators by allowing them to have a virtual walkthrough of the stadium or the race track and view the match at different angles. For instance, in 2017, the Minnesota Vikings were the first NFL team to launch a VR application for Oculus to give their fans that additional perspective. Similarly, National Association for Stock Car Auto Racing (NASCAR), an American auto racing sanctioning and operating company which is known for stock-car racing has created an interactive fan area at the race tracks with the implementation of virtual reality.
The report covers the spectator sports market segments:
1) By Type: Sports Team & Clubs, Racing & Individual Sports
2) By Revenue Source: Media Rights, Merchandising, Tickets, Sponsorship
3) By Type of Sport: Soccer, Cricket, Rugby/Football, Tennis, Others
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