The Recreation Global Market Report 2023 by The Business Research Company, provides recreation market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.
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According to The Business Research Company’s Recreation Global Market Report 2023, the market size is expected to grow from $1,443.83 billion in 2022 to $1,900.67 billion in 2023 at a compound annual growth rate (CAGR) of 31.6%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of global recreation market is expected to grow to $2,194.09 billion in 2027 at a CAGR of 3.7%.
The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.5% in 2020, up from 3.2% in 2019. Recovering commodity prices are further expected to aid market growth. Developed economies are also expected to register stable growth during the forecast period.
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The recreation market is segmented:
1) By Type: Amusements, Arts, Sports
2) By Age Group: Aged 35 and Younger, Aged 35-54, Aged 55 and Older
3) By Revenue Source: Media Rights, Merchandising, Tickets and Sponsorship
Top Major Players
China Sports Lottery
China Welfare Lottery
The Walt Disney Company
Sociedad Estatal Loterías y Apuestas del Estado S.A.
Maruhan
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer-generated environment that can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
The recreation market report table of contents includes:
1. Executive Summary
2. Report Structure
3. Recreation Market Characteristics
4. Recreation Market Product Analysis
5. Recreation Market Supply Chain
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21. Recreation Market Competitive Landscape
22. Key Mergers And Acquisitions In The Recreation Market
23. Recommendations
24. Appendix
25. Copyright And Disclaimer
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