With COVID-19 pandemic, the creative classes have taken the major chunk of the education market. Prior to this traditional forms of education were leading the industry. In line with this, a new field has emerged – edutainment. It can be considered as a blend of the words “schooling” and “amusement”. This focuses on offering application-based learning rather than rote learning. Thus, edutainment companies can be considered as a form of business that imparts knowledge in a creative manner.
This industry is highly being encouraged by the governing bodies across the globe making it a breeding ground for many organizations who wish to try their hands in this market. The newly formed edutainment companies are getting high inflow of capital due to its rising demand and the promising returns. The rising market gathered the attention of many organizations that approached our experts at Verified Market Research.
The expert team found that the global edutainment centers market was valued at USD 2,673.96 million in 2019. Over the septennial, the edutainment companies’ market is expected to grow beyond USD 5,356.62 million by 2027. The elliptical jump in the market cap can be termed as a CAGR of 22.86% from 2020 to 2027.
Carving the global education system: An era named for edutainment companies
The edutainment companies focus on delivering an arrangement of learning through relaxation. Edutainment companies have understood the need of the hour and have made the basic blend of schooling and diversion.
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The pandemic has opened a universe of potential outcomes in ‘learning through recreation’. This form of learning can be used by both the youngsters as well as the grown-ups. Using the day-to-day life examples, the edutainment companies are moving into new dimensions and subjects to offer creative information.
This information helps in remembering data for a long duration of time. With the aim to transform the education industry by 360°, the edutainment companies have been receiving heavy inflow of capital.
Advancements of technology, particularly in the creativity-based learning, have empowered the edutainment companies with the most unique tools. It has pushed the focus towards creative learning for preschool youngsters (an emerging opportunity to learn through play). Edutainment companies are making money by focusing on the pay-for-play. This has attracted not only businesses but the individuals as well to try the new form of learning.
Top edutainment companies dominating the latest form of education industry
Kidzania
Kidzania is the key player among the edutainment companies. It has made significant improvements to lure the prospects towards the new form of learning. Due to this reason, it has generated a lot of capital in the funding rounds, making it a valuable organization in the list.
Legoland Discovery Center
Legoland Discovery Center is a part of well-known brand ‘LEGO’. It is considered to be the game changer as the company believes in delivering the best services to its customers. Now, with its foot in the list of the edutainment companies, it will surely bring new ways to keep the educational part interesting.
Totter’s Otterville
Totter’s Otterville can be considered as a synonym for entertainment and education. This brand regularly comes up with unique ways for imparting data to the individuals. The most awarded brand in the list of edutainment companies.
CurioCity
CurioCity believes that urban areas are consistently developing and brimming with energizing, undiscovered potential. The brand exists to assist individuals with exploring it all. With a curated record of what makes a difference in the city, Curiocity gives the most pertinent neighborhood (food, encounters, news, arrangements, and undertakings). The organization assists individuals with taking advantage of the city and puts spotlight on the barely noticeable subtleties that different sources ignore.
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Promising future of the edutainment companies
It can be considered as a place where the individuals get to learn while having fun. Guardians in metropolitan territories in creating economies are quick to test the inclining capability of edutainment companies. Edutainment focuses on different fields, for example, science presentations, professional flowerbeds, aquariums, and kids historical centers to offer basic forms of education (unlike traditional methods).
In this way, edutainment focuses are those where there is an arrangement of learning through recreation. Additionally, it is very clear that the instruction is increasingly more clubbed with diversion models to keep the twenty to thirty year old occupied with the nature of schooling expected to manage the fresher difficulties both at individual and expert levels. The edutainment companies’ places give energizing approaches to the children to learn new things and have a great time simultaneously.
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