Shooter is expected to remain the largest segment in the global video game market


Posted July 6, 2022 by Lucintel

Trends, opportunities and forecast in video game market to 2027 by device type (smartphone, tablet, PC, console, and others)
 
Shooter is expected to remain the largest segment in the global video game
market
An exciting new study from the team of Lucintel found that video game market is
expected to reach $215.1 billion by 2027 with a CAGR of 7%. There are significant
money making opportunities available in this market and companies planning to enter
this market need to differentiate in order to maximize their return on investment.
Download Brochure of this report by clicking on https://www.lucintel.com/video-game-
industry.aspx
The video game market is segmented based on device type, genre type, platform type,
gamer type, age group, and region. In this market, shooter is the largest segment by
genre, whereas smartphone is largest by device type. Players can benefit from the
available opportunities like for growing internet has enabled a steady rise in the online
video game market, as it allow gamers to experience this well liked category of games
with a high-speed internet connection.
The development of augmented reality (AR) and virtual reality (VR) products such as
head mounted displays (HMD) and head-up displays (HUD) and development of game
based learning for academics and skill development are emerging trends having impact
on dynamics of the industry.
Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts,
Nintendo, and Bandai Namco are some of the major players profiled in this 190 page
report.
Request Sample Pages by clicking on
https://www.lucintel.com/video-game-industry.aspx
Some of the Key Questions answered in this exclusive report are:

Q.1 What are some of the most promising, high-growth opportunities for the video game
market by device type (smartphone, tablet, PC, console, and others), genre (shooter,
action, sports, role-playing, adventure, racing, strategy, and others), platform type
(online and offline), gamer type(extreme and casual), age group(age 10-20, age 21-35,
age 36-50, age 51-65), and region (North America, Europe, Asia Pacific, and the Rest
of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 What are the business risks and threats to the video game market?
Q.4 What are some changing demands of customers in the video game market?
Q.5 What are the new developments in the video game market? Which companies are
leading these developments?
Q.6 What strategic initiatives are being implemented by key players for business
growth?
Q.7 What are some of the competitive products and processes in this video game area
and how big of a threat do they pose for loss of market share via product substitution?
Q.8 What M&A activity has occurred in the last 5 years in this video game market?
This unique report from Lucintel will enable you to make confident business decisions in
this globally competitive marketplace. For a detailed table of contents, contact Lucintel
at +1-972-636-5056 or click on this link [email protected]
About Lucintel
Lucintel, the premier global management consulting and market research firm, creates
winning strategies for growth. It offers market assessments, competitive analysis,
opportunity analysis, growth consulting, M&A, and due diligence services to executives
and key decision-makers in a variety of industries. For further information, visit
www.lucintel.com.

Brandon Fitzgerald
Lucintel
Dallas, Texas, USA
Email: [email protected]
Tel. 972.636.5056
Cell: 303.775.0751
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Issued By Brandon Fitzgerald
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Last Updated July 6, 2022