The Gaming Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Gaming Global Market Report 2024, The gaming market size has grown rapidly in recent years. It will grow from $256.41 billion in 2023 to $286.61 billion in 2024 at a compound annual growth rate (CAGR) of 11.8%. The growth in the historic period can be attributed to expansion of gaming platforms, rise of esports, gaming communities, mobile gaming boom, gaming conventions and events..
The gaming market size is expected to see rapid growth in the next few years. It will grow to $453.74 billion in 2028 at a compound annual growth rate (CAGR) of 12.2%. The growth in the forecast period can be attributed to innovations in game design, inclusion of casual gamers, sustainability and eco-friendly initiatives, social impact and diversity in gaming, government support and recognition.. Major trends in the forecast period include rise of cloud gaming, subscription gaming services, augmented reality (ar) and virtual reality (vr) experiences, user-generated content and game modding, mobile gaming dominance, next-gen consoles and hardware innovations..
The increase in proliferation of mobile phones is expected to propel the growth of the gaming market going forward. A mobile phone is a portable electronic gadget with a cellular network connection. Mobile phones help the gaming market to grow by providing boosters for enhanced performance, better display, and top-end specifications. For instance, in October 2021, according to The Economic Times, an Indian business newspaper, with a monthly average of 12 gigabytes (GB) per user, the rate of mobile data consumption in India was the highest in the world. Additionally, 25 million new smartphone users are being added to the country's population each quarter. Further in March 2023, according to a report published by Cybercrew, a UK-based developing and providing cybersecurity solutions for businesses of all sizes, the percentage of UK households using smartphones reached 91.43% in 2021. This percentage is projected to increase to 93.8% in 2026.. Therefore, the increasing proliferation of mobile phones is driving the growth of the gaming market.
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The gaming market covered in this report is segmented –
1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types
2) By Device: Console, Mobile, Computer
3) By Purchase Type: Box/CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types
4) By Platform: Online, Offline
Top Major Players
Microsoft Corporation
Nintendo Co. Ltd.
Rovio Entertainment Corporation
Nvidia Corporation
Electronic Arts Inc.
Major companies operating in the gaming market are focused on developing innovative games, such as EA Sports F1 22, to capitalize on the popularity of Formula One. EA Sports F1 22 is the official video game for the Formula One World Championship. The game was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. For instance, in June 2022, Codemasters and Electronic Arts Inc., a US-based video game companies, launched EA Sports F1 22, the official game of the 2022 Formula One World Championship. This game features all of the official teams, drivers, and circuits from the 2022 season. It also includes a new career mode, a variety of multiplayer modes, and a new feature called F1 Life.
The gaming market report table of contents includes:
1. Executive Summary
2. Gaming Market Characteristics
3. Gaming Market Trends And Strategies
4. Gaming Market - Macro Economic Scenario
5. Global Gaming Market Size and Growth
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31. Global Gaming Market Competitive Benchmarking
32. Global Gaming Market Competitive Dashboard
33. Key Mergers And Acquisitions In The Gaming Market
34. Gaming Market Future Outlook and Potential Analysis
35. Appendix
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