The China online gaming market is anticipated to grow at a CAGR of 15.9% during the forecast period. Owing to the huge population base, high internet penetration, and increasing per capita expenditure on gaming, China has become one of the largest markets for online gaming all across the globe. Moreover, the country’s newfound enthusiasm for activities such as esports, integration of advanced technology such as AR and VR in online games with affordable and cost-effective options will provide further new growth to the market.
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The China online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Role-playing games holds a major market share in the country. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Mobile device segment will witness lucrative growth during the forecast period. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services.
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The market study of the China online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.
China Online Gaming Market – Segmentation
by Game Type
Role-Playing Game (MMORPG & MMOG)
Action & Adventure Games
Racing Games
Simulation Games
Strategy Games
Sports Games
Other Games (Card Games)
by Device Type
Console
Computer
Mobile Devices
Others (VR)
by Revenue Model
Free Gaming Services
Paid Gaming Services
Company Profiles
37 Online Games
Beijing Kunlun Tech Co., Ltd.
Giant Network Group Co. Ltd.
Igg Inc.
KongZhong Corp.
Leyou Technologies Holdings Ltd.
NetDragon Websoft Holdings Ltd.
NetEase, Inc.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
Tencent Holdings Ltd.
The9 Limited
THQ Nordic GmbH (Embracer Group AB)
Ubisoft Entertainment SA
Zhejiang Century Huatong Group Co., Ltd.
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