Global Online Gaming Market, Size, Share, Analysis Report & Forecast to 2026


Posted October 9, 2021 by alfahadkhan2510

The online gaming market is anticipated to grow at a CAGR of 11.9% during the forecast period.
 
The online gaming market is anticipated to grow at a CAGR of 11.9% during the forecast period. The growth of the market is mainly influenced by the high average time of gaming of the millennials and generation Z; coupled with the rising trend of binge-gaming. Additionally, a significant increase in the number of professional gamers who are aided by high popularity social media platforms is also expected to impact the online gaming industry. The increasing per capita income in developing countries will also aid the online gaming market growth during the forecast period.

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Furthermore, various global software companies such as Google, Microsoft, Facebook, and Amazon.com are providing a new gaming platform to the audience which is also expected to drive the market. For instance, in April 2020, Facebook introduced the Facebook Gaming mobile application, which will assist the company to move into the online gaming business. However, online games and specifically the Massive Multi-Player (MMO) games experience multiple attacks from hackers. Hence, the cybersecurity concerns related to online games will challenge the growth of the market during the forecast period due to certain strict government regulations. However, the implementation of AI, VR, and AR by the companies in the games to provide a better and unique user experience is expected to offer new growth opportunities to the market.

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The global online gaming market is further segmented based on geography into North America, Europe, Asia-Pacific, and the Rest of the World. North America is anticipated to be the leading region in the online gaming market owing to the high adoption of online gaming and high expenditure on purchasing/subscription of games. Moreover, the high number of smartphone users coupled with the availability of a high internet speed at remote places is also fueling the growth of the market across the region.

Global Online Gaming Market – Segmentation
by Game Type
Role-Playing Game (MMORPG & MMOG)
Action & Adventure Games (FPS, Battle Royale, and Others)
Racing Games
Simulation Games
Strategy Games
Sports Games
Other Games (Card Games)
by Device Type
Console
Computer
Mobile Devices
Others (VR)
by Revenue Model
Free Gaming Services
Paid Gaming Services

Global Online Gaming Market – Segmentation by Region 
North America 
United States
Canada
Europe
Germany
United Kingdom
France
Spain
Italy
Rest of Europe
Asia-Pacific 
China
Japan
India
Rest of Asia-Pacific
Rest of the World

Company Profiles
Activision Blizzard, Inc.
Amazon.com, Inc. (Luna)
Apple Inc.
Bandai Namco Entertainment Inc.
Electronic Arts Inc.
Epic Games, Inc.
Gameloft SE
Krafton Inc.
Leyou Technologies Holdings Ltd.
Microsoft Corp. (Xbox Game Studios)
NetEase, Inc. (China)
Netmarble Corp.
Nintendo Co., Ltd.
NXC Corp.
Rockstar Games, Inc.
Rovio Entertainment Oyj
Sega Corp.
Sony Interactive Entertainment Inc.
Square Enix Co., Ltd.
Take-Two Interactive Software, Inc. Tencent Holdings Ltd.
THQ Nordic GmbH (Embracer Group AB)
Ubisoft Entertainment SA
Valve Corp.
Wargaming Group Ltd.
Warner Bros. Entertainment Inc.
Zhejiang Century Huatong Group Co., Ltd.

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Issued By Alfahad khan
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Tags global online gaming market
Last Updated October 9, 2021